//
//
//

#ifndef CCOMBATHANDLER_H
#define CCOMBATHANDLER_H

#include "CGameStateHandler.h"

class CCombatHandler : public CGameStateHandler
{
public:
	static	CCombatHandler*	Instance();
	virtual	bool	OnEvent(const irr::SEvent& event);
	virtual	bool	Update();
protected:
	CCombatHandler();

private:
	static CCombatHandler*	m_pInstance;
};

#endif